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pokemon battle AI

Izabella Freitas, Guoqing Zhang, Tianyu Zhu, Hongyi Shen, Mary Collins


We aim to create a model that can predict the likely winners of competitive Pokémon Video Game Championships (VGC) battles, utilizing replay records from Pokémon Showdown!, a popular online battle simulator. This format is a highly competitive, ‘doubles battle’ where each player selects four out of six Pokémon to battle against their opponent, with two Pokémon active for each player at a time. By reconstructing these replay records into text files, we can extract turn-by-turn information from over 10,000+ battles and curate a database to train our model.

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