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Certificate of Completion

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THIS ACKNOWLEDGES THAT

HAS COMPLETED THE MAY-SUMMER 2024 DEEP LEARNING BOOT CAMP

Sixuan Lou

Roman Holowinsky, PhD

September 06, 2024

DIRECTOR

DATE

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TEAM

Trick Taker

Shin Kim, Sixuan Lou, Juergen Kritschgau, Edward Varvak, Yizhen Zhao

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In reinforcement learning problems, the agent learns how to maximize a numerical reward signal through direct interactions with the environment and without relying on a complete model of the environment. In fact, agents using model free methods learn from raw experience and without any inferences about how the environment will behave. An important model free method is the use of the Q-Learning algorithm to approximate the optimal action value function. However, it can be impractical to estimate the optimal action value function for every possible state-action pair. Deep Q-Learning uses a neural network trained with a variant of Q-Learning as a nonlinear function approximator of the optimal action value function. Our objective is to use Deep Q-Learning to train an agent to make legal moves and/or win tricks while playing the card game Spades (without bidding).

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